31. 12. 2017

Shurdin I+II

NEW tracks Shurdin I+II (classic format track by Vasilij Popov)
Source: RBRTM

9 komentářů:

  1. OK, I know that building a track like Carvailho is very time consuming and difficult, but then I would more appreciate 10km track with more details than 22km with many important aspects missing - namely there is no grass, no surface variability, road is unrealistically smooth, no vertex coloring, also I stucked in the ground many times due the bad physics mesh outside the road.

    I am happy for every new track and don't want to be too negative, but I think version 1.1 with added details listed above would make the stage way better.

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    1. On the track there is a vertex shadow.
      "namely there is no grass, no surface variability, road is unrealistically smooth" will not be changed in 1.1 version, this is my vision of this track, and what is important/ unimportant.
      physics mesh will be changed only if there are full failures of the car under the road, a little stuck with the wheel when driving on the wayside, in my understanding it is quite normal.

      Vymazat
  2. ok, I think adding some of those details would be nice, but I like driving the stage anyway, so thanks :)

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  3. good track. It is possible to make an asphalt version?

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    1. No, I would have thought of a snow version, but definitely not about asphalt. Although ... if the authorities suddenly decide to asphalt the Shurdin Pass, then I'll think about the asphalt version)))

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  4. OK.I like to drive asphalt rz.to this would be nice asphalt and long. I do not respect your decision. however please think about asphalt rz

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  5. La pista es genial, buen trabajo! Al que no le guste que no la condusca.

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  6. The track is too demanding in many places and I do not think my PC is so weak. Some more detailed tracks do not do this.

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  7. This 2 tracks are some of the most enjoyable I've ever driven on! I just love that middle sector with flowing hairpins! Marvelous!
    Congratulations and thank you very much, Vasiliy!

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